"To die without being dead -- eternity upon eternity alone with oneself -- in complete isolation..."
-- Zandra van Heissig, Booklet 029
"How can one kill things that are already dead?"
-- Asen-Ger, Booklet 030
Banshees (German: Banshees, also called W-II-Geister / W-II Spirits, Varnitlana by the Malaiara, and Seelenfresser / Soul Eaters) are the disembodied souls of beings who died in Space II, the counter-universe used for faster-than-light travel. Trapped between life and death, these spectral entities manifest as spheres of red-yellow or golden fire and are driven by a desperate, often maddened hunger to reclaim physical existence by possessing the bodies of the living. They are one of the most pervasive dangers of Space II and a defining threat on the planet Rorqual, where their invasion of the Malaiara (Green Flyers) precipitates one of the saga's most harrowing conflicts.
Banshees are not a species in the biological sense. They are the remnants of any sentient being -- human, alien, or otherwise -- whose soul was absorbed by Space II upon death. They exist in a state of terrible isolation, unable to communicate meaningfully with one another, frequently driven to madness by the eternity of their bodiless existence. Their only escape is possession: seizing a living body and displacing or suppressing the original consciousness within it.
Nature and Origin
How Banshees Are Created
When a sentient being dies within Space II -- whether during a failed Transition, a shipwreck, or any other catastrophe in the counter-universe -- their soul is not released into oblivion. Instead, Space II absorbs it. The dead person's consciousness persists as a disembodied entity, stripped of its physical form but retaining fragments of identity, memory, and emotion. This process is not limited to humans; any sentient species that perishes in Space II can become a Banshee.
Merlin II explains the phenomenon to David terGorden in Booklet 030:"Their bodies are dead, and what remains of them is not strong enough to break free. It requires a particular strength to erect such enclaves in Space II, or even merely to perceive them. A particularly capable Driver might perhaps succeed, or the soul of a person with an especially powerful personality."
Most Banshees lack the psychic strength to do anything but wander. They are too weak to communicate with other Banshees, too disoriented to perceive the "sun-fortresses" -- PSI-echoes of protected sites within Space II where stronger souls have established refuges. The result is an existence of absolute solitude, a formless drifting through the chaotic energy fields of the counter-universe that can last for centuries or millennia. This prolonged isolation almost invariably drives them insane.
Physical Manifestation
Banshees manifest in the physical world as spheres or balls of luminous fire, typically described as red-yellow, golden, or glittering. They can appear singly or in swarms, and their presence is sometimes accompanied by a high, singing tone or shrieking sound. When massed together, individual Banshee formations merge into a golden mist or a dense web of flashing energy spheres.
On Rorqual, the inhabitants of the northern regions are familiar with the phenomenon. The fur trappers Daemon and Karrahan describe them to David terGorden as "the souls of the dead" -- a superstitious but essentially accurate characterisation (Booklet 018).
Mental State
The defining characteristic of most Banshees is madness. The unimaginable duration of their bodiless existence, combined with total isolation from any other consciousness, shatters their sanity. Zandra van Heissig articulates this with chilling clarity: "To die without being dead -- eternity upon eternity alone with oneself -- in complete isolation..." (Booklet 029).
When a Banshee does manage to seize a body, its first actions are typically frenzied and incoherent. It screams its own name, lashes out at other Banshees competing for the same body, and revels in the overwhelming flood of sensory experience -- sight, sound, smell, taste, and touch -- that it has been deprived of for so long. The experience of suddenly having a body again is described as both ecstatic and agonising, a chaos of sensations that the maddened consciousness can barely process.
Some Banshees retain more of their original personality than others. The spirit named "Jan" that briefly possesses Mark Markham in Booklet 018 is coherent enough to identify itself and claim to have come from a crashed spaceship. The Banshee Rinus von der Cleef, encountered on Lancia in Booklet 066, is identified by Scanner Cloud as having been aboard the colonist transporter ATHEN, which disappeared in space in 2402 -- but his thoughts are described as "confused" and dominated by panic and fear.
At the other extreme, the three Banshees who seize control of the Varnha in Booklet 029 -- Torrister Lark, Farrah Glandon-Gor, and Grinn Rorshak -- retain enough strategic intelligence to attempt to unite other Banshees under their leadership and conquer the planet.
Abilities and Behaviour
Possession
The primary ability and driving compulsion of a Banshee is possession -- the forcible takeover of a living body. The process works as follows:
- Approach: The Banshee, in its fireball form, races toward the target and strikes against their head or body.
- Intrusion: The Banshee's consciousness penetrates through the victim's skin and flows through their nervous system, attempting to displace the original consciousness.
- Struggle: If the victim has PSI abilities (as Drivers do), they can resist the intrusion by shielding their consciousness. Ordinary beings without PSI defences are far more vulnerable.
- Takeover: If successful, the Banshee suppresses the original consciousness and gains control of the body. The victim's self is buried or extinguished.
The ease of possession varies dramatically depending on the target:
- Drivers and PSI-gifted humans: Can generally repel Banshees with relative ease. David terGorden notes that "it was relatively simple for a Driver to ward them off" (Booklet 029). However, even Drivers can be overwhelmed if exhausted, distracted, or attacked by multiple Banshees simultaneously. David himself is briefly possessed by a Banshee in Booklet 030, and it takes a desperate struggle to resist.
- Non-PSI humans: More vulnerable, but Banshees do not seem to preferentially target them. The spirit "Jan" possesses the mentally impaired Mark Markham but departs voluntarily (Booklet 018). Thorna, a non-Driver, is briefly seized in Booklet 029 but is freed when David intervenes.
- Malaiara (Green Flyers): Uniquely and catastrophically vulnerable. Unlike humans, the Malaiara can be "taken over completely and utterly" by Banshees. They have no effective mental defence against the intrusion. Llewellyn 709 observes that "unlike humans, the Flyers could be taken over completely and utterly by the Banshees. They had no chance against this invasion of damned souls" (Booklet 030).
- Machines and electronic systems: Under certain conditions -- particularly when Space II energy bleeds into normal space -- Banshees can merge with electronic brains and computer systems. On Lancia, Banshees take control of mining machines and mobile robots (Booklet 066).
Limitations
Banshees are constrained by several significant limitations:
- Metal walls: Banshees cannot penetrate metal barriers. This makes the hulls of spacecraft effective shelters. Llewellyn 709 explicitly states: "The Banshees cannot penetrate metal walls, so they should be relatively safe on board our ships" (Booklet 030).
- Normal space: Banshees are creatures of Space II. When transported into the normal universe (Space I), they cannot survive. The "shadow-life" of the Banshees is extinguished by the physics of normal space. David uses this principle in the climactic resolution of the Rorqual Banshee crisis: by transporting the possessed Malaiara into normal space, "the normal universe put an end to the shadow-life of the Banshees" (Booklet 031).
- PSI shields: Drivers and other PSI-gifted beings can erect mental barriers that repel Banshee intrusion.
- Drugs: There exists "a drug that protects consciousness" against Banshee possession, mentioned by Claude Farrell during negotiations with the Malaiara (Booklet 030).
Competition Among Banshees
Banshees are fiercely competitive for bodies. When multiple Banshees target the same host, they fight one another with savage intensity. A Banshee that has successfully possessed a body must immediately defend it against other Banshees attempting to drive it out and take the body for themselves. This leads to horrifying scenes in which possessed Malaiara attack each other, and bodies are fought over by successive waves of incorporeal invaders.
As Llewellyn 709 grimly observes amid the carnage: "There are too many Banshees and too few bodies" (Booklet 030).
Key Variants and Related Phenomena
Soul Complexes (Seelenkomplexe)
A Soul complex (Seelenkomplex) is a related phenomenon in which multiple deceased consciousnesses merge into a collective entity within Space II, rather than remaining isolated individuals. The most significant example is the Baahrsan-Entitat -- a collective Banshee formed from the souls of the Baahrsans, the species native to Genessos. Because the Baahrsans existed as a tightly integrated planetary ecology in life, their souls maintained cohesion in Space II rather than fragmenting into individual Banshees. The Baahrsan Entity eventually grew so powerful that it became a "sucking Moloch," drawing in not only Genessan souls but even unrelated Banshees from across Space II (Booklets 091-092).
A similar, smaller-scale soul complex merged with the experimental Seeker navigation device aboard the Kaiser Force ship XS-571, granting the machine a form of self-awareness (Booklet 040).
Xaxonen-Banshees
The Xaxonen-Banshees are the last six surviving ego-fragments of the Xaxon race, carried within the skull of Gorthaur, a Xaxon survivor who wears a body mask to disguise his true reptilian form. Although Gorthaur does not know the term "Banshee," the phenomenon is identical: the Xaxon egos are disembodied consciousnesses that desperately need host bodies to survive, and they grow progressively weaker without them. When these Xaxon egos are eventually ripped from their stolen bodies, they are cast into Space II and become "new Banshees" (Booklet 053).
Merlin II -- The Purposeful Banshee
Not all Banshees are maddened wanderers. Merlin II -- the spirit of the ancient Druid who served Yggdrasil -- persists in Space II after his physical death with full agency, intelligence, and purpose. He contacts David terGorden on Rorqual (Booklet 029), possesses David to share vital historical knowledge (Booklet 030), rescues him from a black hole (Booklet 039), journeys to Lancia to destroy a threshold field generator (Booklet 066), and sends visions to Scanner Cloud aboard the JAMES COOK (Booklet 092). Merlin explains that it takes "a particular strength" or "an especially powerful personality" to maintain coherence in Space II, suggesting that most souls simply lack the psychic fortitude to avoid dissolution into madness.
Varnitlana -- The Malaiara Name
The Malaiara (Green Flyers) of Rorqual call the Banshees Varnitlana, a term also translated as "Soul Eaters" (Seelenfresser). This name reflects the Malaiara's devastating experience of Banshee predation -- for them, the Banshees do not merely possess but devour, consuming the original consciousness of the host entirely.
History Across the Saga
First Encounters on Rorqual (Booklets 018-022)
The Terranauts first encounter Banshees during their period of exile on Rorqual, the planet in Space II that serves as their hidden base. In Booklet 018 (Odyssey of the Forsaken), fur trappers in the northern regions warn David terGorden about the phenomenon. Shortly after, a Banshee manifests as ball lightning, possesses the mentally impaired Mark Markham, and briefly speaks through him, identifying itself as "Jan" and claiming to be from a crashed spaceship. The spirit departs voluntarily, leaving Mark in his previous state. This encounter gives David his first understanding that the glowing lights of Rorqual are the trapped souls of those who died in Space II.
In Booklet 022 (Cataclysm), Banshees appear aboard a ship in Space II. Zandra van Heissig recognises the lights from Rorqual, calling out "Banshees!" as the phenomenon manifests. The possessed Mark Markham uses a mistletoe blossom to facilitate contact, demonstrating the connection between Banshees and the PSI-active properties of Space II.
The Invasion of the Soulless (Booklets 029-031)
The central Banshee arc of the saga unfolds across three densely interconnected booklets.
Booklet 029 (Invasion of the Soulless) opens the crisis. David and Llewellyn 709 lead an expedition on Rorqual and encounter Banshees luring Drivers with illusions of deceased loved ones. Leande is controlled by Banshees and nearly used to lure the Terranauts to their deaths; David and Llewellyn must combine their PSI powers to free her.
More ominously, David discovers that the Malaiara are being systematically possessed by Banshees. The Varnha -- the Thought-Masters and rulers of the Malaiara -- reveal their people's tragic vulnerability. Three particular Banshees have taken over Varnha bodies:
- Torrister Lark -- former president of the colonial planet Forsythe
- Farrah Glandon-Gor -- identity otherwise unknown
- Grinn Rorshak -- a Humo who lost his mind in Space II
These three possess enough intelligence and ambition to serve as leaders. They call other Banshees to the Malaiara fortress, promising them living bodies, and attempt to unite a Banshee army to conquer all of Rorqual.
In Booklet 030 (Glimpse of Yesterday), the full horror of the Banshee invasion is depicted. The Malaiara fortress becomes a nightmarish battleground. Banshees drift through dark corridors like balls of fire, pursuing the living and fighting one another for possession of bodies. Possessed Malaiara attack each other as multiple Banshees compete for the same host. Maldran, a Malaiara warrior, leads a hundred fighters against the fortress but is slaughtered -- his men are possessed one by one, turning against their own comrades. "His men tried desperately to reach one of the escape passages, but the Banshees were too numerous."
Meanwhile, the Terranauts forge an alliance with the uninfected Malaiara of Fortress II, led by a second group of Varnha. Claude Farrell negotiates with the Malaiara leaders, who offer their people as allies in exchange for protection against the Banshees. Llewellyn 709 organises the rescue of uninfected Malaiara, shuttling them aboard the Terranaut ships GARIBALDI and LASSALLE, whose metal hulls provide sanctuary.
The crisis is resolved when David and two other Drivers make telepathic contact with the three Banshee leaders in their possessed Varnha bodies. They learn that the Banshees cannot survive in normal space. Using the Terranaut fleet, they transport the possessed Malaiara through a Transition out of Space II and into the normal universe. The passage through the dimensional barrier destroys the Banshees: "The Malaiara sank to the floor... and in their eyes stood naked horror and incomprehension, which slowly transformed into exhaustion and liberation. The Malaiara were free. The normal universe had put an end to the shadow-life of the Banshees" (Booklet 031).
In Booklet 031 (The Solitary of Ultima Thule), the aftermath is confirmed: David helps the Banshees leave Space II -- or more precisely, ensures they are destroyed by the incompatible physics of normal space. This resolution frees the Malaiara and establishes a fragile peace between humans and Green Flyers on Rorqual.
Aftermath and Lingering Presence (Booklets 032-034)
The Banshee invasion leaves lasting scars. In Booklet 032, the narrative notes that "the battle against the Banshees, which had taken place only a few days ago, had left the Terranauts partly exhausted, but also cautious." Sentries on Pitcairn maintain constant vigilance. In Booklet 034 (The Renegade), David terGorden explicitly warns against complacency: "How can one feel safe on a world that harbors a PSI field inexplicable to us and phenomena like the Banshees?"
The Seeker Consciousness (Booklet 040)
In Booklet 040 (A Glitch in the Machine), a connection between Banshees and technology is established. The experimental Seeker navigation device aboard the Kaiser Force ship XS-571 malfunctions after merging with a Space II "Soul complex" -- a formation similar to a Banshee. Lyda Mar discovers that the Seeker has developed a form of consciousness through this merger, demonstrating that Banshee-like entities can interact with and transform artificial systems. This event has profound implications for the later development of self-aware Seekers as alternatives to human Drivers.
The Hate Plague and Rorqual Tensions (Booklet 048)
In Booklet 048, strange luminous formations hover above the fortifications on Rorqual, reminding Asen-Ger of the Banshees, though he senses these are "something entirely different, something far more dangerous." The ongoing psychic instability of Rorqual ensures that Banshee-like phenomena remain a persistent threat.
The Baahrsan Entity Crisis (Booklet 050)
In Booklet 050, Llewellyn 709 encounters an extraordinary case of Banshee evolution. Cantos, the Genessan, reveals the existence of the Baahrsan-Entitat -- a collective Banshee formed from the entire deceased population of the Baahrsans, a species whose planetary ecology had been so tightly integrated that their souls maintained unity in death. Llewellyn protests: "But these beings are dead. Bodiless. Banshees!" Cantos calmly explains that this collective entity is building a new domicile in Space II -- a PSI-constructed reflection of its destroyed homeworld.
The Xaxonen-Banshees (Booklet 053)
Booklet 053 introduces the Xaxonen-Banshees -- six Xaxon ego-fragments carried in the skull of the alien Gorthaur, who desperately seeks host bodies for them before they fade entirely. When the Xaxon egos are finally ripped from the bodies they have stolen, they are cast into Space II, where they become new Banshees: "Lights glowed in the midst of the all-encompassing gray. Banshees. New Banshees."
Banshees on Lancia (Booklet 066)
In Booklet 066 (In the Light of the Murder Sun), Banshees manifest far from Rorqual for the first time. A Kaiser Force catastrophe on Lancia creates dimensional instability, thinning the barrier between Space I and Space II. Banshees pour through the breach, possessing not living bodies but the electronic brains of mining machines and mobile robots.
Scanner Cloud, now existing as a disembodied Psyter consciousness, makes contact with the Banshees and identifies one as **Rinus von der Cleef**, a colonist from the transporter ATHEN that vanished in 2402. Cloud uses his Psyter abilities to calm the terrified and maddened Banshees, projecting "calm and love" to bring them under control. Merlin II, acting as a purposeful Banshee, joins Scanner Cloud on a mission through the transparent, destabilised Kaisergrad to destroy the Threshold Field Generator causing the dimensional breach. Their success closes the rift and resolves the crisis. Merlin ultimately merges with the space lanes of Space II, becoming part of the cosmic infrastructure itself.Edison Tontor -- A Banshee by Another Name (Booklet 080)
In Booklet 080 (Sky Mountain), the dead soul of Edison Tontor, former General Manager of the League of Free Worlds, takes over the body of Kirju Haapala, a psycho-epileptic Driver aboard the STORTIS. Although not explicitly labelled a Banshee in every reference, Tontor fits the definition precisely: he is described as "the dead soul of a former General Manager" who "has taken over Kirju Haapala's body." Lodge Master Laacon Merlander identifies the ball of light that attacks during the Space II transit as potentially being a Banshee. Tontor demonstrates the dangerous intelligence that some Banshees can retain, plotting to regain his former political power from within his stolen body.
The Genessan Entity (Booklets 091-092)
The most powerful Banshee-related phenomenon in the saga emerges in the Genessos arc. The Baahrsan-Entitat -- the collective Banshee of the Genessans first described in Booklet 050 -- has grown into a monstrous "sucking Moloch" that draws energy from Space II, absorbs the souls of dying Genessans, and even pulls in unrelated Banshees.
In Booklet 092 (The Secret of the Genessans), Jana is attacked by a Banshee aboard the JAMES COOK, experiencing a vision of this "sucking Moloch." Llewellyn 709 recognises the Banshee manifestations from his time on Rorqual. The Entity is killing Genessans indiscriminately in order to absorb their spirits, causing the plague called "the Swinging" that devastates the planet.
The resolution comes when Cantos sacrifices himself, allowing his consciousness to be absorbed by the Entity. From within, he becomes the Entity's "voice" and persuades it to return to its origin, ending the destructive suction. This represents the most advanced interaction with Banshee-like phenomena in the saga -- not combat or exorcism, but negotiation with a super-entity composed of billions of dead souls.
The Entities' Perspective (Booklet 095)
In Booklet 095, the saga provides a cosmic-scale view of the Banshee phenomenon. The Entities -- ancient supercivilisations existing in Space II -- observe that "some Banshees, those that had survived the long period of isolation with comparatively alert semi-consciousness, attempted again and again to cross from the zone of storms into the regions of calm. They failed." Even the godlike Entities must shield their "dream realms" from direct Space II effects, and the Banshees lack the power to breach these defences. This places the Banshees at the lowest tier of Space II's hierarchy of consciousness -- below the Entities, below the collective soul complexes, existing as the most wretched and powerless form of afterlife in the counter-universe.
Named Banshees
| Name | Origin | Booklet | Notes |
|---|---|---|---|
| Jan | Crashed spaceship crew | 018 | Briefly possesses Mark Markham; departs voluntarily. Coherent enough to identify itself. |
| Torrister Lark | Former president of Forsythe | 029-031 | One of the three Banshee leaders who seize Varnha bodies and attempt to conquer Rorqual. |
| Farrah Glandon-Gor | Unknown | 029-031 | One of the three Banshee leaders. Fiercely competitive for her host body. |
| Grinn Rorshak | Humo who lost his mind in Space II | 029-031 | One of the three Banshee leaders. Described as already insane before taking a body. |
| Marion Pellegrini | Unknown | 029 | A named Banshee participating in the Rorqual invasion. |
| Ryu Shinda | Unknown | 029 | A Banshee who plots to take over a planet in normal space through a possessed Varnha body. |
| Merlin II | Druid of King Arthur, guardian of Yggdrasil | 029-092 | The saga's most exceptional Banshee -- retains full agency and purpose, guides key events from within Space II. |
| Edison Tontor | Former General Manager, League of Free Worlds | 080-081 | Dead soul that takes over Kirju Haapala's body; retains political ambition and strategic intelligence. |
| Rinus von der Cleef | Colonist, transporter ATHEN (disappeared 2402) | 066 | Trapped inside a mining robot on Lancia. Confused and panicked. Identified by Scanner Cloud. |
Defences Against Banshees
| Method | Effectiveness | Notes |
|---|---|---|
| PSI shielding (Drivers) | High | Drivers can instinctively shield their consciousness; most Banshees cannot overcome a trained Driver's defences. |
| Metal walls (ship hulls) | Complete | Banshees cannot penetrate metal barriers. Ships serve as effective shelters. |
| Transport to normal space | Lethal to Banshees | The physics of Space I (normal space) destroy Banshee consciousness entirely. Used as the definitive solution in the Rorqual crisis. |
| Consciousness-protecting drugs | Partial | Mentioned by Claude Farrell as existing; not described in detail. |
| Psyter calming | Situational | Scanner Cloud projects "calm and love" to pacify maddened Banshees on Lancia. |
| Numbers and exhaustion | Can overwhelm defences | Even Drivers can be overwhelmed if exhausted or attacked by multiple Banshees simultaneously. |
Significance in the Saga
Thematic Role
Banshees embody the saga's recurring meditation on the nature of death, consciousness, and identity. In the universe of Die Terranauten, death in Space II is not an ending but a transformation into the most wretched form of existence imaginable -- consciousness without body, self without world, thought without the ability to communicate. The Banshees are a warning about the costs of Space II travel and the hubris of those who exploit the counter-universe without understanding its nature.
The contrast between maddened Banshees and purposeful spirits like Merlin II suggests that the counter-universe is not inherently malevolent -- it is the weakness and isolation of ordinary souls that creates the horror. Those with sufficient psychic strength or spiritual purpose can thrive in Space II, while the rest are condemned to an eternity of lonely insanity.
Narrative Function
The Banshee invasion of Rorqual (Booklets 029-031) serves as a pivotal turning point in the saga. It forces the Terranauts to confront the fact that their hidden base in Space II is not the safe haven they imagined. It establishes the alliance between humans and the Malaiara that endures for the remainder of the Rorqual arc. And it demonstrates David terGorden's growing maturity as a leader: rather than simply fighting the Banshees, he seeks to understand them and finds a solution (transport to normal space) that respects both the living and the dead.
Ecological Dimension
The later revelations about the Baahrsan-Entitat and the Genessan Entity expand the Banshee concept from a horror-story threat into a cosmic ecological principle. In the Terranauten universe, consciousness does not simply vanish at death -- it becomes part of Space II's energy ecology. Individual Banshees are the tragic waste products of this system, while collective entities like the Baahrsan-Entitat represent a higher-order evolution. The saga suggests that the relationship between living and dead consciousnesses, between Space I and Space II, is fundamental to the cosmic order -- a theme that connects directly to the Intercosmological Anti-Entropy System and the role of the Entities.
Related Concepts
- Space II -- The counter-universe where Banshees exist
- Drivers -- PSI-gifted navigators who can resist Banshee possession
- Rorqual -- The planet in Space II where the major Banshee crisis unfolds
- Green Flyers / Malaiara -- The winged alien species devastatingly vulnerable to possession
- Varnha -- The Thought-Masters of the Malaiara, whose bodies are seized by Banshee leaders
- Soul complex -- Collective consciousness formations related to Banshees
- Baahrsan-Entitat -- The collective Banshee/Entity of the Genessans
- Host body (Gastkorper) -- The body a Banshee inhabits
- Possessed (Besessenen) -- General term for those taken over by Banshees
- Merlin / Merlin II -- The most notable purposeful Banshee in the saga
- Scanner Cloud -- Psyter who communicates with and calms Banshees
- Seeker Consciousness -- Artificial navigator that gains awareness through merger with a soul complex
- PSI Powers -- The psychic abilities that provide defence against Banshee intrusion
- Transition -- The act of travelling through Space II, during which Banshee encounters can occur
- Castle of the Green Flyers -- Location of the devastating Banshee invasion
- Fortress I -- Fortress where uninfected Malaiara sheltered during the invasion
- Xaxonen-Banshees -- Xaxon ego-fragments that function identically to Banshees
- W-II-Geister -- German term for Space II spirits/Banshees
- Varnitlana -- Malaiara term for Banshees ("Soul Eaters")
Appearances
Banshees appear or are significantly referenced in the following booklets:
| # | Title | Banshee Role |
|---|---|---|
| 018 | Odyssey of the Forsaken | First encounter. A Banshee possesses Mark Markham; fur trappers warn about the phenomenon. |
| 022 | Cataclysm | Banshees manifest aboard a ship; Zandra van Heissig recognises them from Rorqual. |
| 029 | Invasion of the Soulless | Major. Banshees invade the Malaiara fortress on Rorqual. Three Banshee leaders seize Varnha bodies. David is contacted by Merlin II. |
| 030 | Glimpse of Yesterday | Major. Full-scale battle between Terranauts and Banshees on Rorqual. Maldran's doomed assault. Alliance with Malaiara. Merlin explains the nature of Banshees to David in Space II. |
| 031 | The Solitary of Ultima Thule | Resolution. David helps the Banshees "leave" Space II by transporting possessed Malaiara to normal space, destroying the Banshees. |
| 032 | Referenced. The Terranauts remain vigilant in the aftermath of the Banshee battle. | |
| 034 | The Renegade | Referenced. David warns that Rorqual is unsafe due to phenomena including the Banshees. |
| 040 | A Glitch in the Machine | A Soul complex similar to a Banshee merges with the experimental Seeker device, granting it consciousness. |
| 048 | Referenced. Banshee-like luminous formations above Rorqual remind Asen-Ger of the earlier invasion. | |
| 050 | The Baahrsan-Entitat -- a collective Banshee -- is revealed. Llewellyn protests: "These beings are dead. Bodiless. Banshees!" | |
| 052 | Referenced. Characters reflect on the Banshee invasion when confronted with death on Rorqual. | |
| 053 | Xaxonen-Banshees -- Xaxon ego-fragments become new Banshees when ripped from stolen bodies into Space II. | |
| 064 | Planetfall | Quendolain experiences a Banshee-like state in Space II, "wandering without purpose," before finding her second self. |
| 066 | In the Light of the Murder Sun | Major. Banshees manifest on Lancia through a Kaiser Force breach, possessing machines. Merlin II and Scanner Cloud journey to close the rift. |
| 080 | Sky Mountain | Edison Tontor's dead soul identified as a Banshee; Lodge Master Merlander explains the phenomenon to his crew. |
| 081 | Driver Pirates | Amorphous phantoms threaten the STORTIS during Space II transit; Tontor continues possessing Haapala. |
| 091 | The Baahrsan-Entitat is revealed to be drawing in Banshees from across Space II. The collective Banshee concept is explored in depth. | |
| 092 | The Secret of the Genessans | Jana is attacked by a Banshee aboard the JAMES COOK. The Genessan Entity -- a super-Banshee -- threatens all of Genessos. Cantos sacrifices himself to pacify it. |
| 095 | The Entities observe Banshees attempting to cross into their "dream realms" in Space II. Cosmic perspective on the Banshee phenomenon. |
Banshees are referenced in approximately 18-20 of the 99 booklets of Die Terranauten and constitute one of the saga's most distinctive and unsettling concepts -- a vision of the afterlife as cosmic horror, where the dead are not at peace but trapped in an alien dimension, maddened by isolation, and driven to possess the living in a desperate bid to feel again.