Species First: 014 - In the Realm of the Winged

Zopten

The magicians had been awakened and radicalized by a signal they could not explain: a powerful psionic call for freedom that had reached them from across the cosmos.
-- Events of Booklet 015

The Zopten (singular: Zopte; adjective: Zoptic) are a seafaring humanoid civilization native to the continent of Runnevel on the planet Hobo, the sole world orbiting the green sun Moloch in intergalactic space. Characterized by their large ears and a rigidly stratified society, the Zopten are one of two indigenous intelligent species on Hobo -- the other being the winged Ashras of the South Continent.

The Zopten are of extraordinary significance to the saga of Die Terranauten because their civilization contains a caste of psionic individuals -- the magicians -- who are the alien equivalent of human Drivers. The discovery that the SCHREI from Syrta had awakened these magicians across intergalactic distances proved that psionic ability is a universal cosmic phenomenon, not a human one, and that the Driver rebellion reverberated far beyond the Milky Way.

GermanZopten (pl.), Zopte (sg.)
EnglishZopten / Zoptic people
CategorySpecies
TypeAlien humanoid civilization
HomeworldHobo (green sun Moloch, intergalactic space)
Primary TerritoryRunnevel (continent)
CapitalNeuzen Vrest
LanguageZoptic Idiom
GovernmentVereinigten Zoptischen Loren (United Zoptic Lores)
Social CastesLores (aristocracy), Leihmänner (industrial elite), Magicians (psionic caste), common populace
Co-Inhabitants of HoboAshras (winged hunters, South Continent)
First Appearance014

Physical Description

The Zopten are a humanoid species distinguished by their notably large ears. They appear physically capable of surviving in a range of environments on Hobo, from the coastal cities of Runnevel to the Steppenland borderlands and the open ocean, which they traverse in primitive submarines. Beyond their prominent ears, detailed physical descriptions are limited in the source texts; the emphasis falls on their social organization and psionic capabilities rather than their biology.


Homeworld

The Zopten inhabit Hobo, the sole planet of the green sun Moloch, which itself orbits a Black Hole in intergalactic space far beyond the Milky Way. This astrophysical isolation means the Zopten developed entirely independently of any galactic civilization. Their primary territory is the continent of Runnevel, divided into a southern region controlled by the Lores and a northern region known as Nordrunnevel. The Steppenland, a border zone between the two halves, is traditionally the homeland of the magician caste.

The Zopten share Hobo with the Ashras, winged bat-like beings who inhabit the South Continent across the ocean. The relationship between the two species is one of the planet's defining conflicts (see below).


Social Structure

Zoptic society is rigidly hierarchical, organized into three principal castes that exist in tension with one another. This stratification mirrors, in microcosm, the caste divisions of the human galactic order -- the Drivers, the Council of Corporations, and the Relax -- making the Zopten a thematic echo of the saga's central civilization.

The Lores (Aristocracy)

The Vereinigten Zoptischen Loren (United Zoptic Lores) form the aristocratic ruling class. Each Lore governs a territory from a fortified palace, maintaining power through military force. The most prominent Lore in the saga is Zanzin von Vrest, ruler of Neuzen Vrest, the Zoptic capital city. The Lores control the City Regiment and the Lorischen Palastkorps (Palace Guard), commanded by figures such as Grommoz.

The office of Reichsverweser (Imperial Regent) serves as a senior advisory and administrative position within the Vereinigten Zoptischen Loren, held by Talibur Sdart during the events of Booklet 015.

The Lores use spectacles of public entertainment -- such as animal fights -- to appease the Zoptic masses, a practice with obvious parallels to historical despotisms. Zanzin von Vrest is described attending such fights when interrupted by news of the Leihmänner's political demands.

The von Vrest family is the most prominent Lore dynasty, producing both:

The Leihmaenner (Industrial Elite)

The Leihmänner (singular: Leihmann) constitute the industrial, technological, and mercantile elite of Zoptic society. They control commerce, manufacturing, and the logistical apparatus that sustains Runnevel's economy. The Leihmänner are the driving force behind the colonial expansion campaigns to the South Continent, seeking new territories and resources.

Their most prominent representative is Vranten Storrz, a Leihmann who pressures Zanzin von Vrest to finance a new colonization fleet. Storrz demands that the Lores guarantee military support for war against Nordrunnevel in exchange for the Leihmänner's backing -- revealing the transactional, power-brokering nature of Lore-Leihmann relations.

The Leihmänner possess knowledge of the magicians' existence and tools: Storrz shows Zanzin von Vrest a magician's amulet during the uprising, demonstrating awareness of the psionic threat.

The Magicians (Psionic Caste)

The magicians are the most significant caste for the saga's overarching narrative. They are a secretive group of psionic individuals who represent the Zoptic equivalent of human Drivers. Feared, marginalized, and ultimately declared enemies of the state by the Lores, the magicians form the revolutionary vanguard that upends Zoptic society.

(See detailed section below.)

The Common Populace

Beneath the three elite castes lies the Zoptic general population -- merchants like Moretak Vromm, street ruffians like Ogar, soldiers of the City Regiment, and the urban masses of Neuzen Vrest. It is the common populace who ultimately rise up during the Night of Silent Waters, killing Zanzin von Vrest and plunging Runnevel into civil war.


The Magician Caste

Overview

The Zoptic magicians are individuals who possess an innate connection to Space II -- the extradimensional plane that is the source of all psionic power in the saga. They channel this connection through a practice they call Hexenkraft (literally "witch power" or "sorcery"), and they access Space II via the PSI-Weg (psionic path). In functional terms, the magicians are alien Drivers: beings who can manipulate psionic energy, communicate telepathically, and perceive realities invisible to ordinary members of their species.

The magicians' homeland is the Steppenland, a border region between southern Runnevel and Nordrunnevel. They communicate over distances using enchanted amulets -- artifacts that serve as psionic conduits, enabling telepathic contact between magicians who are not in physical proximity.

Hexenkraft and the PSI-Weg

Hexenkraft is the Zoptic term for the magical or psionic power wielded by the magicians. It is functionally identical to the psionic abilities of human Drivers, though expressed through the cultural and linguistic framework of an independent alien civilization that developed without any contact with humanity.

The PSI-Weg is the magicians' name for the path or channel through which they access Space II. Human Drivers access Space II through lodges, mental disciplines, and the innate gift that distinguishes them from the non-PSI Relax caste. The Zoptic magicians access the same dimension through their own traditions, rituals, and amulet-mediated techniques. The identity of the underlying cosmic force -- Space II -- was confirmed when Llewellyn 709 and Sirdina Giccomo established psionic contact with Siltron and recognized the magicians' abilities as drawing from the same source as their own.

This convergence is one of the saga's most important revelations: PSI is not a human phenomenon but a cosmic constant, expressed differently across species but rooted in the same extradimensional reality.

Persecution Under the Lores

The magicians occupy a position in Zoptic society analogous to that of Drivers in the human galactic order under the Council of Corporations -- they are a marginalized psionic minority feared by the ruling materialist establishment. The Lores and Leihmänner regard the magicians with deep suspicion, and when the uprising begins, Zanzin von Vrest issues a law declaring magicians enemies of the state and ordering their extermination.

This persecution parallels Max von Valdec's pogrom against Drivers on Terra (Booklet 004), reinforcing the saga's thematic argument that every civilization capable of producing psionic individuals will also produce power structures that seek to suppress them.

The SCHREI and the Awakening

The pivotal event in the magicians' history is their reception of the SCHREI -- the galaxy-spanning psionic broadcast generated when Llewellyn 709 formed the Super-Lodge on Syrta and declared David terGorden the "Heir of Power" (Booklet 001). The SCHREI was the combined psionic output of the Super-Lodge's formation and Llewellyn's telepathic call summoning all Drivers to rebellion. Its energy traveled far beyond the Milky Way, crossing intergalactic distances to reach Hobo.

On Hobo, the SCHREI resonated with every psionic being in its path. The magicians received it as an inexplicable but overwhelming call for freedom -- a psychic shockwave that awakened dormant potential and radicalized those already aware of their gifts. Though they could not identify its source or fully comprehend its nature, the SCHREI inspired the magicians to organize, plan, and ultimately launch a revolution against the Lores and Leihmänner who oppressed them.

Llewellyn 709 realized the connection when he made psionic contact with Siltron: the magicians had been responding to the same signal that had catalyzed the Driver rebellion across the galaxy. The implications were staggering -- the Driver rebellion was not merely a human political movement but a **psionic shockwave that awakened kindred beings across the universe**.

Notable Magicians

CharacterRoleFate
SiltronLeading magician; forges alliance with humans; calls the people to revolution during the Night of Silent WatersSurvives; last seen visiting the humans to express gratitude before the MIDAS departs
AidenMagician who infiltrates Neuzen Vrest; communicates with Siltron via amuletKilled during the infiltration

The Zoptic-Ashra Conflict

The relationship between the Zopten and the Ashras is defined by colonial aggression. The Zopten, based on the continent of Runnevel, launched military expeditions across the ocean to the South Continent -- the Ashras' homeland -- with the explicit goal of exterminating the winged population and colonizing the land. The Ashras knew these invaders as the "Shadows from the Sea."

The most significant campaign was led by Solvan von Vrest, a Zoptic nobleman who commanded a colonization fleet equipped with Zoptic Submarines. His forces attacked the Oomp Ashra Eyrie, killing many of the winged beings. The campaign represented not merely territorial expansion but attempted genocide -- a systematic effort to clear an entire continent of its indigenous population.

This conflict mirrors the saga's central tension between the Council of Corporations and the Drivers / marginalized peoples: a technologically and organizationally dominant civilization seeking to subjugate or destroy those it considers obstacles to expansion.

The Zoptic colonization campaign was defeated through the intervention of the MIDAS crew, who used Holo-Projectors and Sound Inductors to create holographic projections of giant monsters, terrifying the Zoptic expeditionary force into retreat. Solvan von Vrest, defeated and disgraced, committed suicide.


Relationship with the MIDAS Crew

The Zopten's encounter with the crew of the MIDAS -- the human Kaiser Force ship that crash-landed on Hobo in 2499 -- transformed Zoptic society irrevocably.

Initial Contact: The Colonization Campaign (Booklet 014)

The Zopten's first interaction with humans occurred during Solvan von Vrest's colonization campaign against the Ashras. When Llewellyn 709 and Scanner Cloud were captured by the Ashras and witnessed the Zoptic attack on the Oomp Ashra Eyrie, they recognized the Zopten as the aggressors. Scanner Cloud devised the holographic deception that drove the Zoptic forces away, making the humans the Ashras' allies and the Zopten's adversaries in this first encounter.

The Alliance with the Magicians (Booklet 015)

The second phase of contact was radically different. Llewellyn 709, Scanner Cloud, Sirdina Giccomo, Morgenstern, and Deschmarn-Drag traveled to Runnevel aboard the MIDAS-Zwei to make contact with the Zoptic civilization directly. Probes identified Neuzen Vrest as the largest settlement, and the party landed near a rock pillar outside the city.

Using their psionic abilities, Llewellyn and Sirdina reached out to Siltron, a magician already plotting revolution. Through psionic contact, Llewellyn:

  1. Revealed himself as a human and a "mage" (Driver)
  2. Showed the magicians the truth about the Zoptic invasion of the Ashra homeworld
  3. Forged a three-way alliance between the humans, the Ashras, and the magician caste

The magicians demanded the removal of the Lores and Leihmänner as the price of this pact -- a condition Llewellyn accepted, understanding that the revolution was the magicians' own fight, catalyzed by external forces but driven by indigenous grievances.

The Night of Silent Waters

The revolution was timed to coincide with the Night of Silent Waters (German: Nacht der stillen Wasser), a decennial Zoptic ceremony linked to the Weltenstillstand (World Standstill) -- a cyclical planetary event affecting Finner migration patterns and holding deep ceremonial significance for the Zopten.

During this sacred night, the alliance struck:

  • Llewellyn 709 unleashed a surge of psionic energy, creating a massive water column from the ocean -- an omen of terrifying power
  • The MIDAS-Zwei, piloted by Sirdina Giccomo and Morgenstern, created chaos with sonic and holographic projections, depicting the Ashras as monstrous avengers
  • Deschmarn-Drag, the Ashra who had joined the MIDAS crew, appeared before the Zopten and spoke the truth: the Ashras were not monsters but victims of Zoptic aggression, and the Lores and Leihmänner must be removed
  • Siltron called the people to action
  • Zanzin von Vrest, the Lore of Neuzen Vrest, was killed by the mob

Aftermath and Departure

In the weeks following the Night of Silent Waters, fighting continued across Neuzen Vrest as the old order collapsed. Troops from Nordrunnevel invaded, compounding the chaos. Llewellyn 709 refused to intervene further, believing -- as a matter of principle -- that the Zopten must fight for their own freedom.

Siltron visited the humans one final time before their departure, expressing gratitude and asking for a signal when the humans' own tyrants had fallen -- a recognition that the MIDAS crew faced their own parallel struggle against the Council of Corporations.

When the MIDAS prepared to leave Hobo, Basanaike Teschnapur and several other crew members chose to remain behind, establishing a permanent human settlement on the planet. Scanner Cloud provided the settlers with arms and supplies from the MIDAS's magazines.


Political Organization

The Vereinigten Zoptischen Loren

The Vereinigten Zoptischen Loren (United Zoptic Lores) is the formal political entity governing Runnevel. It is a confederation of aristocratic territories, each ruled by a Lore from a fortified palace. The capital is Neuzen Vrest, seat of the Lore's palace where Zanzin von Vrest held court.

Key offices and institutions include:

InstitutionDescription
LoreHereditary ruler of a territory; e.g., Zanzin von Vrest
Reichsverweser (Imperial Regent)Senior administrative/advisory role; held by Talibur Sdart
Lorischen Palastkorps (Palace Guard)Military guard of the Lore's palace; commanded by Grommoz
City RegimentUrban military garrison of Neuzen Vrest
LeihmännerIndustrial-mercantile elite; wield economic and logistical power

Locations

LocationDescription
RunnevelPrimary continent; divided into southern and northern (Nordrunnevel) regions
Neuzen VrestCapital city of the Vereinigten Zoptischen Loren; site of the Lore's palace
Lore's palaceFortified stronghold at the center of Neuzen Vrest
SteppenlandBorder region; traditional homeland of the magicians
NordrunnevelNorthern region of Runnevel; a rival political entity that invades during the revolution

Technology

The Zopten possess a pre-industrial to early-industrial level of technology, significantly less advanced than human galactic civilization but sufficient for maritime travel and organized warfare.

  • Zoptic Submarines -- Primitive submarines used to traverse the oceans between continents, employed both for trade and military colonization expeditions
  • Amulets -- Enchanted artifacts used by the magicians for long-range psionic communication; the one psionic technology of Zoptic origin
  • Conventional weaponry -- The Lores' military apparatus includes palace guards, city regiments, and organized infantry, though specific weapons are not detailed beyond the context of crowd control and colonial warfare

Thematic Significance

The Zopten serve as one of the saga's most powerful thematic mirrors. Their civilization recapitulates, in alien form, the central conflicts of the Terranaut narrative:

The PSI Caste Parallel

The magician caste mirrors the Drivers -- psionic beings marginalized and persecuted by a materialist ruling class. The Lores and Leihmänner fear the magicians just as the Council of Corporations and Max von Valdec fear the Drivers. In both civilizations, psionic ability is treated as a threat to established power rather than recognized as a gift.

The Colonial Parallel

The Zoptic colonization of the South Continent and the attempted extermination of the Ashras mirrors the Council's oppression of Drivers, the exploitation of the Relax, and the imperial extraction of resources across the stellar provinces. Solvan von Vrest's campaign is explicitly described as an extermination effort, drawing a direct line between Zoptic imperialism and the saga's broader critique of power.

The Universality of the SCHREI

The fact that the SCHREI -- born of one man's telepathic call on a single human colony world -- could awaken and radicalize psionic beings on a planet in intergalactic space demonstrates that Space II and psionic ability are cosmic constants, not human phenomena. The magicians' Hexenkraft is the Zoptic expression of the same force that empowers human Drivers, and their PSI-Weg leads to the same dimension. Freedom, the SCHREI implies, is a psionic imperative that transcends species.

The Ethics of Intervention

Llewellyn 709's decision to help the magicians but refuse to fight the Zopten's revolution for them embodies one of the saga's hardest moral lessons: **freedom must be claimed, not granted**. The humans provide the catalyst -- the alliance, the omen, the holographic spectacle -- but the actual overthrow of the Lores is the Zopten's own work. Siltron's final request, asking for a signal when the humans' own tyrants have fallen, underscores the symmetry: both civilizations must liberate themselves.

Key Events

DateEventBooklet
2499Solvan von Vrest leads the Zoptic colonization fleet to exterminate the Ashras on the South Continent014
2499Scanner Cloud devises holographic deception to drive the Zoptic colonizers away; Solvan von Vrest commits suicide014
2499Llewellyn 709 and Sirdina Giccomo establish psionic contact with Siltron on Runnevel015
2499Llewellyn realizes the SCHREI from Syrta awakened the Zoptic magicians015
2499Zanzin von Vrest declares magicians enemies of the state; orders their extermination015
2499Three-way alliance forged between humans, Ashras, and the Zoptic magician caste015
2499The Night of Silent Waters revolution; Zanzin von Vrest killed by the mob015
2499Siltron visits the humans; asks for a signal when humanity's tyrants have fallen015
2499The MIDAS departs Hobo; Basanaike Teschnapur and others remain as settlers015

Notable Zopten

Ruling Class

CharacterRoleFate
Zanzin von VrestLore of Neuzen Vrest; ruler of the Vereinigten Zoptischen LorenKilled by the mob during the Night of Silent Waters
Talibur SdartReichsverweser (Imperial Regent)Fate unknown
Solvan von VrestNobleman; commander of the South Continent colonization fleetCommitted suicide after defeat by holographic deception
Vranten StorrzLeihmann; demanded support for new colonization fleetFate unknown
GrommozChief of the Lorischen Palastkorps (Palace Guard)Fate unknown

Magicians

CharacterRoleFate
SiltronLeading magician; revolutionary leader; forged alliance with the MIDAS crewSurvives; last seen bidding farewell to the humans
AidenMagician; infiltrated Neuzen Vrest; communicated with Siltron via amuletKilled during the infiltration

Commoners

CharacterRole
Moretak VrommMerchant who encountered Siltron in Neuzen Vrest
OgarRuffian who confronted Siltron; defeated by the magician's powers

Appearances

BookletTitleRole
014In the Realm of the WingedMajor. The Zoptic colonization campaign against the Ashras is revealed; Solvan von Vrest's forces attack the Oomp Ashra Eyrie; the MIDAS crew drives the Zoptics away using holographic technology.
015The Mages' CovenantMajor. The Zoptic civilization on Runnevel is explored in depth; Siltron and the magician caste are introduced; the Night of Silent Waters revolution overthrows the Lores; the alliance between humans, Ashras, and magicians is forged.

See Also

  • Hobo -- The Zopten homeworld
  • Runnevel -- The Zoptic continent
  • Neuzen Vrest -- Capital city of the Vereinigten Zoptischen Loren
  • Ashra -- The winged species sharing Hobo; victims of Zoptic colonial aggression
  • Siltron -- Leading Zoptic magician and revolutionary
  • Hexenkraft -- The psionic power of the Zoptic magicians
  • PSI-Weg -- The psionic path used by the magicians to access Space II
  • SCHREI -- The galaxy-spanning psionic signal from Syrta that awakened the magicians
  • Night of Silent Waters -- The decennial Zoptic ceremony during which the revolution occurred
  • Weltenstillstand -- The cyclical planetary event linked to the Night of Silent Waters
  • Vereinigten Zoptischen Loren -- The political entity governing Runnevel
  • Leihmänner -- The industrial-mercantile elite of Zoptic society
  • Driver -- The human psionic caste analogous to the Zoptic magicians
  • Space II -- The extradimensional source of psionic power, accessed by both Drivers and magicians
  • MIDAS -- The Kaiser Force ship whose crew transformed Zoptic society
  • Llewellyn 709 -- The human Driver who forged the alliance with the magicians
  • Scanner Cloud -- The Psyter who devised the holographic deception against the Zoptic colonizers
  • Deschmarn-Drag -- The Ashra who addressed the Zopten during the Night of Silent Waters
  • Basanaike Teschnapur -- Leader of the human settlement that remained on Hobo